Finally sussed a decent way to rig Mo's telescopic arms, this has been troubling me for a while, just because I wanted it A, to work and B, to look realistic in the movement. After studying a few tutorials I adapted the rig to work. Its not perfect as there are a few creases when moved into certain positions but will look good in the animation. For the hands or claws I used Dave's morph tag theory, which works perfect for its purpose. I really chuffed about this but I'm still waiting to shoot some video which will be mapped onto the Sentinel One head.